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Endox

2
Posts
A member registered Feb 28, 2022

Recent community posts

(3 edits)

Sure, I understand that reformatting the game to a detected desktop resolution is a big job, but that's not what I'm suggesting. It's simply that today's desktops that exceed the 1920x1080 standard and/or are not 16:9 would benefit from a 4x, 5x, resolution scaling option. In fact, 8x would get you all the way to 4K as a soft-of future proofing, assuming your CPU/GPU was powerful enough. That's the part I though would be easy to implement as you already have the scaler done.

I'm not complaining though, it's still playable in a 3x window on ultrawide.

(6 edits)

Wow! I was a Speccy user back in the day and got my first start in programming on that machine. I downloaded the demo of this game when it came out and was pleasantly surprised when I revisited it again recently and saw that it had been released.  The final version is very impressive and captures the essence of Atic Atac in a modern way with a fantastic art style and retro sound.

I have noticed one thing however that might be an easy fix -  the game does not appear to be aware of so-called "ultrawide" desktops e.g. 2560x1080. If I select "full window" or "full screen" the aspect ratio goes out of whack as the horizontal dimension is greater than the game assumes, 2560 as opposed to 1920.  I assume there is no 4x scaling option as it was assumed that this would be the same as full-screen (1920x1080) on most machines.

Adding a menu option for 4x scaling, i.e. 1920x1080 would be great, or perhaps a software check to test the available desktop size, and reformat accordingly.

Best regards and well done.